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We are kicking off our week of Disciples of Tzeentch coverage on BoLS. Let’s take a look as what makes this book tick: Welcome to Chaos Battletome: Disciples of Tzeentch, the latest GW Age of Sigmar book dedicated to Chaos.

We’ve been buried in Age of Sigmar Khornate models for over year and it feels good to move on to a new power – the Changer of Ways. Download Sms 2003 Toolkit V2v. Free 2d Rpg Games Download. This books is a new style Battletome that is fully in line with recent post General’s Handbook releases such as Beastclaw Raiders. That is, you get Allegiance Abilities, Artifacts, Gifts, TWO new psychic lores (for daemons and mortals), and last but not least, Pitched Battle points.

The book builds heavily upon the Tzeentch Arcanites and Daemons of Tzeentch sub-factions already found in the Grand Alliance Chaos book. Most those units are in Disciples of Tzeentch and a bunch of new ones and many battalions. Let’s take a look at the table of contents: Notable new arrivals on the mortal side of things are the Magister, a potent sorcerer, and the Fatemaster, a mighty warrior – to lead your Acolytes into battle. As you would expect, the book opens with a heavy dose of background on these mized mortal and daemonic Arcanite Cults, famous individuals and the exotic gear they use: The next section covers the special rules for fielding the Arcanite Cults. As you would expect – there is a heavy emphasis on magic and magic artifacts. Here is the defining special rule for the faction: Masters of Destiny, allowing you a pool of 9 pre-rolled set aside at the start of the game, you can use to replace undesirable results mid-game – very COOL! The Batallions and Warscrolls come next, with some very interesting standouts here and there.

My favorite is the Cult of the Transient Form which grants mortal followers an ability similar to Horrors, if not as reliable $35 Receive a set of Tzeentch Magic Cards free with every purchased Battletome: Disciples of Tzeentch, while stocks last. Click to find out more. The Changer of Ways, the Master of Fortune, the Great Conspirator and the Architect of Fate – these are just some of the names of Tzeentch. A brother god to Nurgle, Khorne and Slaanesh, and often an ally of the Horned Rat, he is the undisputed master of the arcane arts. His followers, daemon and mortal alike, swarm over the mortal realms in scintillating glory, searing the land with coruscating flames of change. Tzaangor tribes raid ancient places of knowledge while mortal cultists work in secret to advance their god’s unknowable goals.

Tzeentch’s plans are manifold, and he revels in watching each unravel. The 136-page Hardback Battletome: Disciples of Tzeentch contains: Exclusive gaming content – Forces of the Disciples of Tzeentch: rules and abilities for your Tzeentchian army, including the Master of Destiny Battle Trait – manipulate fate itself (well, your dice)! – 2 unique Spell Lores, the Lore of Change and the Lore of Fate; – Command Traits for Daemonic, Arcanite and Mortal followers of Tzeentch; – Artifacts of Power for Arcanite and Mortal followers; – Daemonic Gifts for Daemonic followers; – 16 Warscroll Battalions, and Warscrolls for the full Daemon and Arcanite range of Tzeentch miniatures; – Allegiance Abilities, which can be used with Slaves to Darkness bearing the Mark of Tzeentch; – Path to Glory rules, 2 Battleplans, Matched Play points value tables and Pitched Battle profiles. ~We have much to cover all week – so check back soon!